NVIDIA RTX Ray Tracing
NVIDIA RTX platform includes a ray tracing technology that brings real-time, cinematic-quality rendering to content creators and game developers. Developers can access NVIDIA RTX ray tracing through the NVIDIA OptiX application programming interface, through Microsoft’s DirectX Raytracing API (DXR) and Vulkan, the new generation, cross-platform graphics standard from Khronos Group. What is ray tracing? Conventional 3D rendering has used a process called rasterization since the 1990’s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object. The rendering pipeline then converts each triangle of the 3D models into pixels on a 2D screen. These pixels may then be … Continue reading NVIDIA RTX Ray Tracing
